Skyrim CK:Navmesh Cheat Sheet
Материал из Tiarum
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The Navmesh Cheat Sheet is used when working in the Render Window while Navmesh Editing is turned on. For the default keyboard mapping, see Creation Kit Keyboard Mapping.
| Function | Default Key | Icon | Notes |
|---|---|---|---|
| Create Triangle | A | Creates triangle if three vertices are selected or a quad if four vertices are selected | |
| Change Draw Mode | W | Toggle view modes (normal view) | |
| Change Draw Mode | W | Toggle view modes (transparent view) | |
| Change Draw Mode | W | Toggle view modes (navmesh-only view) | |
| Clear Selection | D | Deselects | |
| Delete Selection | R | Deletes Selection | |
| Drop Vertices | F | Drop selected vertices to the ground | |
| Toggle Object Visibility | Shift+C | N/A | Hides everything but the Navmesh |
| Finalize Cell | CTRL+1 | Finalizes cell navmeshes | |
| Find Cover Edges | CTRL+2 | Run automatic Cover Search | |
| Hide Selected Navmesh(es) | H | N/A | Hides selected navmesh(es) |
| Unhide Navmesh(es) | CTRL+H | N/A | Unhides navmeshes |
| Flood Fill | F | Select all triangles connected to the selected triangle | |
| Inverse Flood Fill | I | Selects all triangles not in the selected triangle's navmesh | |
| Merge Selected Vertices | Q | Merges selected vertices | |
| Open Edge Properties Dialog | E | Manually define Cover Data | |
| Check Navmesh Dialog | CTRL+F | Used to check for errors and lookup tri by index | |
| Flip/Swap Edge | S | Rotates selected edge | |
| Toggle Edge Select Mode | G | Toggle Edge Selection Mode | |
| Toggle Preferred Triangle | P | |
Selected Triangles preferred when building paths |
| Toggle Triangle Select Mode | T | Toggle Triangle Selection Mode | |
| Toggle Vertex Select Mode | V | Toggle Vertex Selection Mode | |
| View Loaded Navmesh Only | N | N/A | Toggle Rendering of navmeshes outside loaded cell (exterior) |
| Toggle Water Triangle | O | Marks Triangle as underwater | |
| Enter/Exit Navmesh Editing | CTRL+E | Toggle navmesh mode | |
| Test Path | N/A | Test Paths on navmesh based on actors size]] | |
| Balance for Optimization | N/A | Balance for Optimization | |
| Cut Selected Object | N/A | Cut Selected Object | |
| Open Navmesh Generation Dialog | N/A | Open Navmesh Generation Dialog | |
| Open Advanced Navmesh Generation Dialog | N/A | Open Advanced Navmesh Generation Dialog | |
| Create an Edge Portal | P | N/A | Creates an edge portal between two selected edges |
| Create a Negative Navmesh Box | N/A | Creates a box primitive attached to the base object's navmesh and cuts navmesh (grayed out unless navmeshing a base object) | |
| Create a Negative Navmesh Sphere | N/A | Creates a sphere primitive attached to the base object's navmesh and cuts navmesh (grayed out unless navmeshing a base object) | |
| Create a Negative Navmesh Plane | N/A | Creates a plane attached to the base object's navmesh and cuts navmesh (grayed out unless navmeshing a base object) |