Skyrim CK:Navmesh Cheat Sheet

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The Navmesh Cheat Sheet is used when working in the Render Window while Navmesh Editing is turned on. For the default keyboard mapping, see Creation Kit Keyboard Mapping.

Function Default Key Icon Notes
Create Triangle A Jb NavmeshButtonCreateTriangle.jpg Creates triangle if three vertices are selected or a quad if four vertices are selected
Change Draw Mode W Jb NavmeshButtonViewMode01.jpg Toggle view modes (normal view)
Change Draw Mode W Jb NavmeshButtonViewMode02.jpg Toggle view modes (transparent view)
Change Draw Mode W Jb NavmeshButtonViewMode03.jpg Toggle view modes (navmesh-only view)
Clear Selection D Jb NavmeshButtonDeselect.jpg Deselects
Delete Selection R Jb NavmeshButtonDeleteSelected.jpg Deletes Selection
Drop Vertices F Jb NavmeshButtonDropVertices.jpg Drop selected vertices to the ground
Toggle Object Visibility Shift+C N/A Hides everything but the Navmesh
Finalize Cell CTRL+1 Jb NavmeshButtonFinalize.jpg Finalizes cell navmeshes
Find Cover Edges CTRL+2 Jb NavmeshButtonFindCover.jpg Run automatic Cover Search
Hide Selected Navmesh(es) H N/A Hides selected navmesh(es)
Unhide Navmesh(es) CTRL+H N/A Unhides navmeshes
Flood Fill F Jb NavmeshButtonToggleFloodFill.jpg Select all triangles connected to the selected triangle
Inverse Flood Fill I Jb NavmeshButtonToggleInverseFloodFill.jpg Selects all triangles not in the selected triangle's navmesh
Merge Selected Vertices Q Jb NavmeshButtonMergeVertices.jpg Merges selected vertices
Open Edge Properties Dialog E Jb NavmeshButtonEditCoverforEdge.jpg Manually define Cover Data
Check Navmesh Dialog CTRL+F Jb NavmeshButtonFindTriangle.jpg Used to check for errors and lookup tri by index
Flip/Swap Edge S Jb NavmeshButtonEdgeRotate.jpg Rotates selected edge
Toggle Edge Select Mode G Jb NavmeshButtonToggleEdgeSelect.jpg Toggle Edge Selection Mode
Toggle Preferred Triangle P Jb NavmeshButtonTogglePreferred.jpg Selected Triangles preferred when building paths
Toggle Triangle Select Mode T Jb NavmeshButtonToggleTriangleSelect.jpg Toggle Triangle Selection Mode
Toggle Vertex Select Mode V Jb NavmeshButtonToggleVertexSelect.jpg Toggle Vertex Selection Mode
View Loaded Navmesh Only N N/A Toggle Rendering of navmeshes outside loaded cell (exterior)
Toggle Water Triangle O Jb NavmeshButtonToggleWater.jpg Marks Triangle as underwater
Enter/Exit Navmesh Editing CTRL+E NavmeshButtonToggleNavmesh.jpg Toggle navmesh mode
Test Path N/A Jb NavmeshButtonToggleTestPathing.jpg Test Paths on navmesh based on actors size]]
Balance for Optimization N/A Jb NavmeshButtonBalance.jpg Balance for Optimization
Cut Selected Object N/A Jb NavmeshButtonCutSelectedObject.jpg Cut Selected Object
Open Navmesh Generation Dialog N/A Jb NavmeshButtonOpenNavmeshGeneration.jpg Open Navmesh Generation Dialog
Open Advanced Navmesh Generation Dialog N/A Jb NavmeshButtonOpenAdvanced.jpg Open Advanced Navmesh Generation Dialog
Create an Edge Portal P N/A Creates an edge portal between two selected edges
Create a Negative Navmesh Box N/A Jb NavmeshButtonNegativeBox.jpg Creates a box primitive attached to the base object's navmesh and cuts navmesh (grayed out unless navmeshing a base object)
Create a Negative Navmesh Sphere N/A Jb NavmeshButtonNegativeSphere.jpg Creates a sphere primitive attached to the base object's navmesh and cuts navmesh (grayed out unless navmeshing a base object)
Create a Negative Navmesh Plane N/A Jb NavmeshButtonNegativePlane.jpg Creates a plane attached to the base object's navmesh and cuts navmesh (grayed out unless navmeshing a base object)