Skyrim Квест:Падший
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Краткое прохождение
- Поговорить с Партурнаксом или Арнгейром или Эсберном
- Поговорить с ярлом Вайтрана
- Добиться помощи Седобородых в проведении мирных переговоров (Квест: Бесконечная пора)
- Выучить крик призыва Одавинга
- Подготовить ловушку для дракона
- Призвать Одавинга в Драконий Предел
- Победить и пленить Одавинга
- Допросить Одавинга
Detailed Walkthrough
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During the conclusion of the peace treaty negotiations, you will learn that you can use a Shout to call a dragon, as all dragon names are Words of Power. The Blades have uncovered the name of one dragon in their records, Odahviing. You will automatically learn these words. It is also possible to learn Odahviing's name from Paarthurnax, in case you did not have to negotiate a peace treaty.
Go to Dragonsreach to prepare and spring the trap with the help of Ярл Балгруф. The area you need to go is located behind the throne room and up the stairs (you can just follow the Jarl). Tell the Jarl you're ready, then use the Call Dragon shout by holding it down for a moment. Odahviing will appear after a short delay and attack, being curious to test your power. Fight him, and draw him closer to the doors you came in through using the shout Dragonrend. Climb the stairs that start near the doors, or simply back up towards the rear of the room, and a large wooden yoke will drop down and snap around his neck, holding him in place. You can then interrogate him and he will start talking to you.
At this point, you can get him to tell you where Alduin has gone, a former temple of the Dragon Cult called Скулдафн. Prod him a bit more and he will tell you that it is impossible to get to without wings, and that he will take you if you release him. Before you accept his offer, make sure you have everything you need for a long mission, as you will not be able to leave Skuldafn until after you have completed the next quests.
When you are ready, talk to a guard on the upper level to release Odahviing, then talk to the freed Odahviing again for the flight to Skuldafn.
Notes
- Фаренгар Тайный Огонь may come out and talk with Odahviing while you have him in captivity, and attempt to collect samples, resulting in a rather humorous scene.
- The shout button must be pressed for a slightly longer time than previous shouts required, to get the name of the dragon out and actually cause him to appear.
Bugs
- PS3, Xbox: Odahviing may stop moving and become invincible once you get him through the doorway.
- When Odahviing is captured, he will not talk to you. There is no option of talking to him, and he remains an enemy. This occurs after Vignar Grey-Mane has become Jarl but the Companions questline has not been started. Even after becoming Jarl, Vignar spends most of his time in Jorrvaskr. Simply do the first Companions mission and Vignar will leave the building. Once you get back to the Porch to summon Odahviing, Vignar will be there and the dragon will be captured properly.
- In some cases, when the player speaks with Paarthanux about Odahviing and directly heads to the Jarl of Whiterun and defeats Odahviing without agreeing to start the next quest, an indication arrow requests the player to return to Esbern to receive information on how to lure Odahviing and will not clear indefinitely.
- PC, PS3, Xbox: Odahviing sometimes becomes hostile after releasing him. To fix this, simply exit the Great Porch, wait a few hours inside Dragonsreach, and return to Odahviing.
- PC, PS3: After trapping Odahviing, you may fall through the ground and in turn be stuck under the map. It seems to be caused by standing under or near Odahviing when the trap is put into place. To fix this, simply fast travel, then come back.
- PC: If you have a small bounty when trying to release the dragon, all the guard will say is "Wait, I know you," and no other dialogue will appear. To fix this, attack a guard outside of the palace until your bounty increases, then pay your fine or spend time in jail. After that, you can release the dragon. Alternatively, pull the release chain yourself.
- PC, PS3, Xbox: If Odahviing kills the guard that is supposed to release him, you can't continue the main quest unless the NPC respawns. If on PC, select the guard and use the
Resurrectconsole command or just pull the chain yourself. - Farengar will not appear if you have killed him, but the NPCs present will still register him as being there, trying to obtain a blood sample or some scales from Odahviing. The NPCs will say their dialogue for this scene, but Farengar will say nothing.
Стадии квеста
- Следующие пустые этапы квеста не были указаны в таблице: 0, 1, 15, 18, 21, 22, 27, 120, 125, 150, 180, 230, 240
- Примечания
- Любой текст в угловых скобках (например,
<Alias=LocationHold>) является параметром, задаваемым движком Radiant Quest, которому будет присвоено значение при получении задания. - Не все указанные записи могут появиться в игровом журнале: какие записи появляются, а какие нет - зависит от того, каким образом задание выполняется.
- Стадии не всегда указаны в порядке выполнения задания. Это происходит, как правило, в случаях с заданиями, которые имеют несколько возможных исходов или где определенные задачи могут выполняться в произвольном порядке.
- Если запись помечена как "Завершение задания", это означает, что задание исключается из списка активных, но новые записи стадий выполнения этого задания могут и дальше добавляться в журнал.
- При игре на персональном компьютере для продвижения по заданию можно использовать консоль, введя в нее команду
setstage MQ301 stage, гдеstage— номер стадии, к которой нужно перейти. Однако, невозможно перейти к невыполненным (т.е., пропущенным) стадиям квеста. Однако, при помощи консольной командыresetquest MQ301можно обнулить стадию квеста.
| Пред.: Бесконечная пора | Раздел: Основной квест | След.: Дом Пожирателя Мира |
