Skyrim Квест:Дом Пожирателя Мира
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Поднявшийся Накрин |
Краткое прохождение
- Освободить Одавинга
- Поговорить с Одавингом
- Добраться до портала Алдуина, ведущего в Совнгард
- Попасть в Совнгард
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Detailed Walkthrough
Set Odahviing free
In order to free Odahviing, talk to the Whiterun Guard standing on the second floor. (There is a stone staircase near where the Jarl is standing) After a short section, the guard will release Odahviing for the Dragonborn. You can also pull the chain to release the dragon yourself without talking to the guard.
Upon arriving at the temple courtyard, you'll encounter two dragons, and multiple Draugr Wights and Deathlords. Battle your way through them to enter the temple complex. (Alternatively, if you have a high enough sneak skill, it is possible to sneak past all enemies, including the dragons).
Skuldafn Temple
The first puzzle in Скулдафн will have you trying to open two doors. This puzzle has three pillars, each separated by a wall. Between the doors and the pillars is a lever. On the walls beside the two outside pillars, are pictures which match up to those on the pillars, (I.E. bird, snake, whale) The one on the left says whale, and the one on the right says snake. Match the pillars up to the pictures. Above each door are more picture-clues. Above the door to the right, which leads to a treasure chest but not much else, it says "bird". The door to the left, which leads to the destination, says "snake". You are to match the middle pillar up to either of the doors and pull the lever to open the doors. (In simple terms, to unlock the door on the right, make the 3 pillars turned to where they face the lever the bird. To unlock the door on the left, make it Bird, Snake, Bird.)
The second puzzle, is Whale, Snake, Bird (Upper level left, middle lower level, upper level right)(whirlwind sprint from the platform can bypass the puzzle)
You will eventually reach a puzzle door guarded by a leveled draugr who carries the diamond claw needed to open it. The answer to the puzzle is fox, moth, dragon (top to bottom - the answer is also written on the diamond claw itself if you check your inventory). Don't forget to get the storm call word of power from the word wall.
Dragon Priest
Before you enter Alduin's portal to Совнгард you must kill a Dragon Priest, Накрин. Be warned, this Dragon Priest can be tough if you don't take the fight to him, and also there are two dragons nearby, so try not to engage all of them at once. When you reach the top of the stairs he will notice you and make his way toward his staff. It's best to start your assault immediately. He doesn't attack until he gets his staff so get to him quickly and use the shout Slow Time then do as much damage as possible. After Nahkriin grabs his staff he'll turn around to face you. Be careful with this one as his staff does 50 Lighting damage per second. Any Lighting resistance potions or enchanted apparel you have would be useful now. He doesn't start off with full health so if you jumped on attacking him before he grabs his staff you should be able to dispatch him in short time. He can also be pushed off the ledge, and will fall to his death. After defeating Nahkriin, pick up his staff and activate the Dragon Seal. It is possible to quickly run inside the portal without engaging the priest and skip the battle entirely.
Notes
- Followers will not be able to board the flight from Odahviing out of Whiterun. Be sure to have dismissed any before you begin.
- You cannot activate the dragon seal without having the staff removed.
Bugs
- Sometimes the guard that releases Odahviing dies in battle, meaning the player must pull the chain themselves to continue.
- Using Dragonrend on Odahviing before and while he is picking up the guard may cause the game to freeze.
- In at least some cases, the first puzzle is glitched. If the previous instructions don't unlock the gate, setting the left and right pillars to "bird" may work. If you open the bird door first, it has to be closed for the snake door to open.
- Second glitch on the first puzzle on Xbox is that the center pillar may not turn at all, so you are unable to open either of the gates. Had to reload from outside the temple and re-enter temple to get it working.
- There is a glitch at the second puzzle. The rings will not move. Simply use whirlwind sprint to get to the wooden platform and shimmy your way past the drawbridge
- Sometimes the dragon claw door may not rotate, or the door may not open. Simply save and then immediately load that save to fix. If that don't work, try exiting the temple, save and load from the outside. Go inside, check if both gates on the first puzzle is open, they shouldn't be (only the one you need). Proceed towards the third puzzle where you "reset" it by selecting three dragons and inserting the key, then select the right combination.
- If you kill the Dragon Priest before he picks up his staff, you will not be able to take the staff and open the seal. However, you can still get to Sovngarde by simply walking into the portal.
- If you have completed the stormcloak mission: "Battle for Whiterun" (Or perhaps the whole stormcloak storyline, needs confirmation.) prior to starting this mission, when you try to talk to the stormcloak guard responsible for releasing Odahviing, instead of giving the conversation option to release him, the guard (Like every other whiterun guard) says "Wait...I know you." If you want to get the guards to start speaking normally again, I found that commiting a crime in the hold and then using your thane title to render the crime obsolete seemed to work. If you just want to get on with the mission, then go to the upper level where the broken guard is located. There will be a chain near the wall that when pulled, releases Odahviing.
- The Dragons on top of the pillars can freeze and just fly circles. If you kill them their bodies stay frozen on top of the statues and they keep growling when you hit them with magic (Confirmed on Xbox360 and PC).
- In the section of tunnels where the Frostbite Spiders are, it is possible to kill the young Frostbite Spider beyond the web door. If this happens the web door can be opened by casting the Unrelenting Force shout at it and then tearing it down as you would with a given weapon.
Стадии квеста
- Следующие пустые этапы квеста не были указаны в таблице: 0, 1, 5, 15, 45, 50, 55, 60, 120, 160, 180, 200, 220, 240
- Стадия 60 отправляет вас в Совнгард, если Одавинг не летит.
- Примечания
- Любой текст в угловых скобках (например,
<Alias=LocationHold>) является параметром, задаваемым движком Radiant Quest, которому будет присвоено значение при получении задания. - Не все указанные записи могут появиться в игровом журнале: какие записи появляются, а какие нет - зависит от того, каким образом задание выполняется.
- Стадии не всегда указаны в порядке выполнения задания. Это происходит, как правило, в случаях с заданиями, которые имеют несколько возможных исходов или где определенные задачи могут выполняться в произвольном порядке.
- Если запись помечена как "Завершение задания", это означает, что задание исключается из списка активных, но новые записи стадий выполнения этого задания могут и дальше добавляться в журнал.
- При игре на персональном компьютере для продвижения по заданию можно использовать консоль, введя в нее команду
setstage MQ303 stage, гдеstage— номер стадии, к которой нужно перейти. Однако, невозможно перейти к невыполненным (т.е., пропущенным) стадиям квеста. Однако, при помощи консольной командыresetquest MQ303можно обнулить стадию квеста.
| Пред.: Падший | Раздел: Основной квест | След.: Совнгард |