Skyrim:Спутники
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Various NPCs and creatures can follow you while you're playing the game and be your ally. These followers can fight at your side; some can also carry your equipment and perform other tasks. Followers can be divided into those who follow you permanently (until they die or are dismissed), and those who follow you temporarily.
Permanent followers usually become available after you complete a квест of some kind. Most players will meet Лидия as their first follower, after completing the main story quest Дракон в небе, but there are also many others. You can also find mercenaries for hire in the cities and recruit certain собаки in the game. You can have at most one permanent NPC follower and one dog follower at any time.
Some NPCs follow you temporarily for the duration of a quest. If you avoid completing the quest and go somewhere else, they may follow you around. As many of these NPCs are unkillable, and you can have several followers at the same time, you can use them to fight difficult enemies in a different questline.
Commands
You can interact with permanent followers by talking with them (outside of combat). You will then be able to exchange items with them, or give a command, depending on their abilities:
- Attack another NPC or creature;
- Wait at a given location;
- Use an object, such as a lever or a chair;
- Activate a Святилища for its благословения;
- Open a locked door or container;
- Pick up items;
- Loot containers;
- Sleep in a bed (useful for Vampires);
- Leave your service (and return to a certain place).
You cannot give most of these commands to temporary followers.
Additionally, holding down the Activate button allows you to enter Command Mode, at which point activating another object will "command" the follower to do something or go somewhere.
Two of these commands have secondary benefits in certain situations:
- Followers do not need lockpicks to open containers.
- A follower can pick up a "placed" skill book, which you can then take from their inventory without having to read it first, allowing you to save it for later.
If you ask a follower to perform an illegal activity, you will be held responsible for the криминал, and your bounty will increase accordingly. If you are hidden though, most crimes you command your follower to commit will go unnoticed. However, many followers will refuse to commit crimes and will report you to the guards if they see you committing a crime.
If your follower is left to wait for a long time, a message will appear that the follower has grown tired of waiting and will start walking to their originating location.
You can trade items with some of your Followers to equip them with better items or store excess loot. Sometimes they will refuse to equip the items you give them. Pickpocketing the items you wish them to replace with the improved items can help fix this. It can also allow you to do this with NPCs who will not trade their equipped items with you. However, it requires the Misdirection (for weapons) and Perfect touch (for armor) perks to achieve this.
Giving a non-essential Follower any of your custom enchanted weapons or shields, letting them die, then looting directly from their corpse, is the only way to remove those enchantments on the items. This only works with weapons and shields that are custom-enchanted by the player; it will not remove the enchantment on the Nightingale Blade, for example.
Follower Stats
A follower's level can continue to increase along with the player's level, whether they travel with you or not. However, each follower has a maximum level (which varies for each follower). Also, each follower has a specific set of favored skills, which are dictated by their class. Regardless of how often a follower uses a skill, they do not get better at it, as a player does by continuous use of a particular skill. For example, trying to force Brelyna Maryon to be a sword wielding, shield bashing warrior will not work, she will always be more adept at using magic.
If you have an attachment to a certain follower and wish to continue to use him or her after he or she has become obsolete, you can update his or her stats by dismissing the companion, then opening the console, clicking the follower in question, typing "disable" and then typing "enable" without the quotation marks, closing the console, then ask them to rejoin. The follower's inventory will remain unaffected, but his or her stats will all be updated to match the player's current level.
A Google Docs spreadsheet of the maximum levels and skill ratings at that level for most followers is available here: Follower Stats. The second sheet shows a sample of the stat progression for one particular follower, Фендал, and the formulas used to calculate his health & stamina. NOTE: The "class" column is simply an attempt to categorize each NPC with a recognizable identifier, and does not reflect any internal game data.
Follower Death
The game treats permanent (non-canine) followers in a similar way to "essential" NPCs, but still allowing the possibility of their death. When your follower would die due to an enemy attack or a trap, they will be incapacitated for some time and begin to recover their здоровье, just like essential NPCs; enemies will stop attacking or targeting them during this time. However, if they lose all their health again during this period, they will die for good. Thus, you should try to move the fight away from them, so that they are not hit by a stray arrow or area-effect spell. They can also die if hit with a damage-over-time poison that is stronger than their health recovery. They can also die from enemy power-attacks, as well as your own "friendly fire" attacks.
If you strike your follower dead, on the other hand, there is no recovery. Attack carefully when your follower is low on health. Follower death by yourself, even accidentally, counts as murder on your crimes list.
Many temporary followers are "essential", so they cannot be killed, only incapacitated for a while. Non-essential ones will die immediately when struck down, just as ordinary NPCs.
To ensure follower healing, make sure you give them healing potions and food to carry in their inventory. This way, once a follower is "wounded" they may heal almost immediately and return to the battle. If a follower isn't carrying any healing items, you may have to wait until all enemies in the area are removed before they will heal themselves.
Follower Trainers
Followers who are also trainers will leave money paid for training in their inventory. Simply request to see their inventory and take your gold back for free training. The follower trainers are: Эйла Охотница (Archery - up to 75), Фендал (Archery - up to 50), Фаркас (Heavy Armor), Ньяда Каменная Рука (Block - up to 75), Вилкас (Two-handed), and Атис (One-handed - up to 75). After completing a mission for her, Аннеке Скалолазка becomes a follower, and will also grant you one skill level in Light Armor for completing the mission.
Permanent Followers
Hirelings
Hirelings are mercenaries; you’ll need to hire them for a set price of 500 gold and are usually found in taverns. They’ll stick around until they’re dismissed, at which point they'll return to their starting location and you’ll need to pay the fee again to get them back unless they're particularly fond of you, in which case they join free of charge, or if you only dismissed them a short time ago they will join you for free also. Hirelings also use armor and weapons you give them.
| Name | Class | Recruitment | Marriageable | Can Join Blades |
|---|---|---|---|---|
| Белранд | Воин-маг | A male Nord found in Solitude. | ||
| Эрик Грозный Убийца | Варвар | A male Nord Barbarian found in Rorikstead. Complete a short quest line for him and he will be available at The Frostfruit Inn for hire. | ||
| Дженасса | Егерь | A female Dunmer with a criminal disposition found inside the Drunken Huntsman in Whiterun. You may only need to pay her the first time. After that she will join you for free if you are an elf or beast race. | ||
| Маркурио | Destruction Mage [sic] | A male Imperial found at The Bee and Barb in Рифтен. | ||
| Стенвар | Воин (2H) | A male Nord found in Windhelm. | ||
| Ворстаг | Воин (1H) | A male Nord found in Markarth. |
Housecarls
Housecarls are bodyguards of noblemen. After completing a quest for the Jarl of each major Hold, they will proclaim you a Thane of their land and give you a personal housecarl. All player personal Housecarls are Воин who specialize in Одноручное оружие weapons.
| Name | Class | Description | Prerequisite quest | Marriageable | Can Join Blades |
|---|---|---|---|---|---|
| Аргис Бастион | Воин (1H) | A male Nord found in Markarth. | | ||
| Колдер | Воин (1H) | A male Nord found in Windhelm. | | ||
| Иона | Воин (1H) | A female Nord found in Riften. | | ||
| Йордис Дева Меча | Воин (1H) | A female Nord found in Solitude. | Purchase Proudspire Manor | ||
| Лидия | Воин (1H) | A female Nord found in Whiterun. | Дракон в небе |
Companions Followers
All of these followers can be located at Йоррваскр, the Соратники faction headquarters in Whiterun. You must join the companions and once the quest line is completed, they will be recruitable as followers.
| Name | Class | Recruitment | Marriageable | Can Join Blades |
|---|---|---|---|---|
| Эйла Охотница | Thief | A female Nord and expert стрельба trainer. | ||
| Атис | Воин (1H) | A male Dunmer and expert одноручное оружие trainer. | ||
| Фаркас | Blacksmith | A male Nord and master тяжелая броня trainer. | | |
| Ньяда Каменная Рука | Воин (1H) | A female Nord and expert блокирование trainer. | | |
| Рия | Воин (1H) | A female Imperial. | ||
| Торвар | Воин (1H) | A male Nord. | ||
| Вилкас | Воин (2H) | A male Nord and master двуручное оружие trainer. |
College of Winterhold Followers
Once enrolled as a member of the Коллегия Винтерхолда, your fellow students can join you, but you must first complete their specific quest. Simply talk to them and they’ll tell you what you must do.
| Name | Recruitment | Marriageable | Can Join Blades |
|---|---|---|---|
| Брелина Марион | A female Dunmer Mystic trained in conjuration, alteration, illusion and sneak. | ||
| Дж'зарго | A male Khajiit Sorcerer trained in destruction, illusion, one-handed, and heavy armor. | ||
| Онмунд | A male Nord Sorcerer trained in destruction, illusion, one-handed, and heavy armor. |
Dark Brotherhood Followers
Complete all the quests for the Dark Brotherhood to allow these followers to join you.
| Name | Recruitment | Marriageable | Can Join Blades |
|---|---|---|---|
| Цицерон | A male Imperial Assassin found at the Dawnstar Sanctuary, he is trained in sneak, one-handed, light armor, and archery. | ||
| Посвященный Темного Братства | Found at the Dawnstar Sanctuary. They are trained in one-handed weapons, sneak, light armor, and archery. This follower is currently not able to be completely killed, possibly a bug. |
Dungeon Followers
You will have to complete the quest associated with each follower in order for them to join you.
| Name | Recruitment | Marriageable | Can Join Blades |
|---|---|---|---|
| Эрандур | A male Dunmer priest found in Данстар. Accept the quest to rid the town of its nightmares and help him clear Nightcaller temple. If he survives, he will join you. He is trained in conjuration and restoration. | ||
| Голлдир | A male Nord warrior found in Гробница Хилгрунда. Help him defeat the warlock Vals Veran, and he can be recruited once he returns to the outside the dungeon. Golldir specializes in one-handed weapons and heavy armor. Also skilled with archery and block. All he longs for is to lay his ancestors to rest. | ||
| Иллия | A female Imperial mage found in Башня Светотьмы. Allow her to explore the dungeon with you, and if she survives she will join you as a follower. Illia is trained in destruction, restoration, conjuration, and alteration. Illia will not steal for you while a follower. Note: You can only recruit her once. If she leaves for any reason, you can never get her to follow you again without using console commands. |
Miscellaneous Followers
To convince these followers to join you, you’ll need to complete their short quests.
| Name | Recruitment | Marriageable | Can Join Blades |
|---|---|---|---|
| Аделаиза Вендиччи | A female imperial available upon completing Солнце всходит на востоке for the Восточная имперская компания in Виндхельм. | ||
| Атар | A male Redguard Warrior who is found in Solitude at the Castle Dour Dungeon, on the streets, at the Winking Skeever, or in Jala's house. Ahtar will request for you to kill a bandit leader and give you the location of the camp. Travel there and kill the bandit, then return to Ahtar to recruit him. Ahtar is trained in two-handed weapons and heavy armor. | ||
| Аннеке Скалолазка | A female Nord Ranger found in Darkwater Crossing. After completing her quest, she will join you. Seems to be trained in light armor, archery, block, and one-handed weapons. | ||
| Арания Иенит | A female Dunmer Conjuration Mage found at shrine of Azura. After completing the Black Star quest, she can join you. Trained in destruction, restoration, alteration, and conjuration. | ||
| Бенор | A male Nord Warrior found in Morthal. Beat him in a brawl, and he will join you. He is trained in two-handed weapons and heavy armor. | ||
| Боргак Стальное Сердце | A female Orc Warrior found in Мор Казгур. Pay her dowry or pass a persuade check and she'll join you. She is an orc warrior and proficient in one-handed weapons, archery and heavy armor. | ||
| Коснах | A male Breton Warrior found in Markarth. He wishes to challenge you to a fight; prove your strength to get on his good side. Alternately, give him plenty of alcohol. He is warrior, trained in one-handed weapons, heavy armor, and block. | ||
| Деркитус | A male Argonian Ranger found in Darkwater Pass. Trapped by Falmer, if you help him escape he will return to Darkwater Crossing. Find him there and he will join you. He is trained in light armor and one-handed weapons. | ||
| Эола | A female Breton Warlock found in Markarth's Hall of the Dead. After completing Вкус смерти and obtaining the Кольцо Намиры she will follow you. She is trained in One-handed Weapons, Conjuration, and Light Armor. | ||
| Фендал | A male Bosmer Ranger found in Riverwood. Faendal is involved in a love triangle with Sven and Camilla Valerius. Faendal's and Sven's roles in their quests are interchangeable. Complete the quest in Faendal's favor and he will become a follower. Faendal is an archer and can train you in archery. Faendal will refuse to commit crimes, and will attack you if you are caught committing crimes. Faendal will also attack the player any time that the player is an aggressor, even if the player is ambushing bandits or other villainous characters. | ||
| Горбаш Железная Рука | A male Orc Ranger found in Dushnikh Yal. Talk to him and complete his task and he’ll join you. Ghorbash is trained in archery and light armor. | |
|
| Карджо | A male Khajiit Warrior found in a Khajiit caravan traveling between cities. After completing his quest to return him his Moon Amulet, he can be recruited. He specializes in one-handed weapons, heavy armor, archery and block, and has a decent rank in sneak . | ||
| Лоб | A Male Orc Ranger found in Largashbur. Available after completing Malacath's Daedric quest "The Cursed Tribe". | ||
| Мьол Львица | A female Nord Warrior found in Riften. When you talk to her, she will eventually ask you to retrieve her sword from a Dwemer ruin. Do so and she will ask to join you. She specializes in two-handed weapons, heavy armor, archery, and block. She is also proficient in one-handed weapons, though her two-handed skill is higher. | ||
| Огол | A male Orc Warrior found in Largashbur. He will join after completing Malacath's Daedric quest "The Cursed Tribe". | ||
| Рогги Борода Узлом | A male Nord Warrior found in Kynesgrove (Steamscorch Mine, usually). After retrieving his ancestral shield in Ansilvund (not necessarily at this location), he will join you. (The shield will not be there if you go before getting his quest). | ||
| Свен | A male Nord Bard found in Riverwood. Sven is good at smithing, alchemy, enchanting, and archery. Faendal's and Sven's roles in their quests are interchangeable. Complete the quest in Sven's favor and he will become a follower. Sven can be found in the Sleeping Giant Inn most of the time. | ||
| Уго | A Female Orc Ranger in Largashbur. Available if she lives after completing Malacath's Daedric quest "Проклятое племя". | ||
| Утгерд Несломленная | A female Nord Warrior found in the Bannered Mare Tavern in Whiterun. She is trained in heavy armor, one-handed weapons, block and archery. To recruit her, you’ll need to talk to her and agree to brawl. If you defeat her, she’ll join you as a follower. Uthgerd owns a house in Whiterun. If you recruit her, you can find the key in her inventory. |
Dogs
In addition to NPC followers, war dogs are also recruitable.
| Name | Recruitment |
|---|---|
| Мико | Can be found at Хижина Мико. |
| Зоркий | Can be purchased from Беннинг at the Markarth stables for 500 septims. As with the hirelings, if you dismiss Vigilance, he will return to Banning and you must pay the 500 septims again to get him back. |
| Бездомная собака | Can be found in a random encounter in the wilderness fighting 2 wolves. If you kill the wolves and talk to him he can be made a follower. |
Quest Followers
Some NPCs follow you until a quest is completed or an event occurs. Quest followers will not give you access to their inventory. Generally they are marked as essential so cannot die and maybe useful to have around before finishing their related quest.
| Name | Quest(s) | Notes | Essential | Usable in Other Quests |
|---|---|---|---|---|
| Хадвар | На свободу! | Accompanies you if you chose him during the opening sequence in Хелген | ||
| Ралоф | На свободу! | Accompanies you if you chose him during the opening sequence in Хелген | ||
| Эсберн | Крыса, загнанная в угол Стена Алдуина |
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| Дельфина | Стена Алдуина | |||
| Барбас | Собака - друг даэдра | Barbas is the only temporary dog follower in the game. He also barks, whines, and pushes you incessantly if you drag him away from his quest, however he is invincible and will continue to follow and fight for you no matter where you bring him. | ||
| Авюльстейн Серая Грива | Без вести пропавший | |||
| Торальд Серая Грива | Без вести пропавший | If he dies, you will fail the quest. Avulstein Grey-Mane, Geirlund, and Vidrald will also stop following you. | ||
| Брат Верелий | Вкус смерти | |||
| Гейрлунд | Без вести пропавший | He meets up with you when you meet Avulstein Grey-Mane outside of Северная сторожевая крепость (if you agreed to have him along to help you). | ||
| Видральд | Без вести пропавший | He meets up with you when you meet Avulstein Grey-Mane outside of Northwatch Keep (if you agreed to have him along to help you). | ||
| Синдинг | Зов луны | Briefly follows you for the duration of the quest, if you choose to spare him and turn the tables on the hunters. He will be in Вервольф form, and is capable of flinging opponents across distances much like a player Werewolf, although his throw attack is not fatal. | ||
| Тоннир | Вечный покой | |||
| Мерсер Фрей | Разговор с тишиной | Follows after helping you break into Snow Veil Sanctum. |
Console
Through use of the console, it's possible to ask almost anyone to follow you. Some voice actors did not record certain phrases used in follower interactions, so there may be some voice changes and/or silence during certain exchanges.
The option of asking people to follow you is triggered by their membership of the PotentialFollower faction and their disposition towards you. The following commands assume that you have the NPC targetted via prid(refid) or by simply clicking on them.
You may raise their disposition with you using setrelationshiprank 14 3 (where 14=player and 3=ally)
To add an NPC to the follower faction, enter the command addtofaction 5c84d 3<code> (where 5c84d is 0005C84D faction and 3 is rank in faction, ally). This will give them the dialogue option needed to follow you if it's possible for them to do so. After entering this command, if the NPC can be a follower, you should see the 'Follow me, I need your help.' dialog option.
Though it's not required to have the follower dialog option, followers additionally are usually in the player ally faction <code>addtofaction 5a1a4 3 so that even if they are not following you they will regard you as an ally.
Bugs
- Followers are not affected by animal diseases, even though they can appear to contract them.
- Some followers [Jordis confirmed] do not seem to benefit from spellcost reduction as the player would; weapon charges will still be consumed normally.
- If you give a follower a single arrow of any type (for example daedric) they will continue to fire arrows without ever using up the ones in their inventory. Their misses and kills still show up on the ground and in the loot window and can be picked up, essentially making them an unlimited source of arrows.
- This is only applicable to followers that start with a bow and the standard 15 arrows, it appears to skip decrementing the arrow stack even if not using the built-in arrows. Followers that do not start with a bow (like mages) will consume arrows normally.
- Followers can and will attack your horse, summons, thralls, and other temporary companions. If they are hit by any of these enough they will go hostile. This is a common problem when escorting a temporary mage companion or with Atronachs.
- Followers' carry limit is exploitable past the threshold if you command them to pick up items off the ground. They can carry an infinite amount of items this way and their movement speed do not appear to be affected. However there are several other problems associated with this exploit, see below:
- 1: Do not drop a stack of 6+ items, and ask them to pick it up. They will only pick up one of the items, and the rest will be lost. They can hold 6 or more, but need to pick the items up individually.
- 2: When ordering your follower to pick up a piece of armor, sometimes you will not be able to take it back. This is because the armor they pick up is classified as starting armor, and if you try to take it from their inventory it will say, "You cannot take your follower's starting items." It is unknown why this happens and currently has no known fix. Killing your follower will allow you to get the items back, however they will be marked as stolen. Putting them on a Mannequin in your home will result in the same bug as with the follower, leaving you unable to get your armor back (Confirmed on Xbox360)
- 3: Often when you get back the items picked up by your follower through the inventory exchange dialogue, those items will be marked with a "stolen" tag, even when they are not stolen. The current workaround is to make sure you first pick up all items yourself from the place you found them. Then drop them on the ground one by one and ask your follower to pick them up. Finally, when you get the items back again, drop them on the ground and pick them up yourself one last time. (The first step is very important, as the "stolen" tag does not seem to be removed unless you had first picked up the items yourself in the very beginning.)
- 4: When encumbered past their limit by using the exploit, there have been instances when the follower would seem incapable of drawing his or her weapon in battle. They will still attempt to attack the enemy, still charging up to the fray when equipped with a melee weapon, but will be incapable of doing anything except take a beating because their weapon won't draw. (Tested on PC, patch 1.3)
- Followers choose equipment by the base item, then its smithing level, but always ignore enchantments. This means they will always equip an ebony armor piece over an orcish one for example, even if the orcish one has been enchanted, or has a higher armor rating from smithing. However, the follower will choose the one with the highest smithing enhancement from two or more ebony items. Similarly, they may wear a plain piece of jewelry over an enchanted one if it has a higher base gold value.
- Pathfinding can make followers difficult to manage. They cannot jump up or across anything, they will jump down if there is no other path. If you jump up a small hill be prepared to see your follower take an extremely long path around. Quite often a follower will get stuck with no path to you. In these circumstances it appears they are supposed to simply teleport near you, however this can take a very long time to trigger if it triggers at all. The only known guaranteed way to get them to appear is to fast-travel (anywhere), they will appear next to you no matter where they were (It is also possible to rest for an hour or more to force a teleport from your follower).
- It can still be quite easy to outpace most followers and lose track of them (e.g. light armor wearers with heavy armor companions).
- If you and your follower enter an unauthorized area (such as Calcelmo's Labratory in Markarth), they may refuse to speak to you, instead simply repeating the phrase "You're not supposed to be in here." This can also be triggered if you have your follower go to a specific location with the command menu, at which point you will be unable to get them to follow you again, as you cannot enter dialogue with them. One work-around for this is to leave the area and wait until your follower returns to their original location prior to recruitment (if this message does not appear, wait at the follower's original location, or your home in the case of housecarls and spouses, until the follower returns). Alternatively, you can load a previous save and tell your follower to wait while you enter the area alone.
- Dark Brotherhood Initiates (only) can be exploited into following you while you already have a follower. This is done essentially by dismissing your follower, cycling a recruit/dismiss on the Initiate then getting your regular follower back and then the DB Initiate.
- It is possible for a follower to enter fighting mode when a random brawl is started.
- Sometimes after a fight the follower will be semi disabled, i.e., will not regenerate health, will not move/follow, will not sheath weapon when you do, will not have conversation menu, but will verbally response to being healed. Using the console kill command seems to fix his/her state without actually killing him/her.
- Unrelenting Force Shout will sometimes break them out from being stuck. Fast traveling nearby sometimes works as well.
- If you kill a follower whom you've made a Blade, you cannot replace them from the team, forever leaving you with one less Blade. Tested XBox 360.