Oblivion:Огаш гра-Магул

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Огаш гра-Магул
Город Cheydinhal,
Дом Oghash gra-Magul's House
Раса Орк Пол Женский
Уровень PC+5 Класс Rogue
RefID 00003655 BaseID 000034DC
Дополнительная информация
Здоровье 48 + (5+1.4)x(PC+4), PC=1-31 Магия 100 + 3.5x(PC+4) (max=250)
Ответств. 50 Агрессия 5
Фракции Cheydinhal Citizens; Cheydinhal Orum's Gang
Oghash gra-Magul in Cheydinhal
On her way to Walker Camp

Oghash gra-Magul is an Орк rogue living in Cheydinhal, who runs drugs to the Camonna Tong and brings the profit back to her gang's boss. The gang is led by Dulfish gro-Orum and also contains Magub gro-Orum, Bazur gro-Gharz, and Borba gra-Uzgash of Borba's Goods and Stores, but none of them except Oghash do anything to help.

For most of the week, Oghash lives a crime-free life in town. She wakes at 10am and walks around her house for a couple of hours before eating lunch in Newlands Lodge. At 2pm she goes looking for Dulfish, starting in Magrum gra-Orum's house, spending two hours tracking him down and following him around before heading back home. She heads back to Newlands Lodge at 8pm for dinner and then goes back home again, where she paces restlessly until heading back to Magrum's house at 2am. She spends two hours outside the house and then it's time to go back home once more for bed.

On Tirdas, Oghash wakes at 6am and sets off for the Имперский Город. She heads off down the Blue Road then turns north onto the Red Ring Road, heading right around the north side of Озеро Румаре before walking across the Talos Bridge into the city. This journey takes her most of the day, and she usually arrives in the Imperial City at about 8pm. She then walks to the Waterfront District and mounts the Orum Gang's Paint Horse, riding it across the causeway into the main part of the district. When she reaches the housing area of the district, she rides slowly around the area looking for skooma. Whether or not she finds any, she resumes her normal schedule at 6am the next day, leaving the horse at the tunnel door back to the city. On Fredas, she leaves Cheydinhal at 6am and heads up to Walker Camp. Once there, she hands over all her Skooma in return for whatever gold the primary Camonna Tong Thug is carrying. Later the same day, at 10pm, she will hand over the gold to Dulfish.

Oghash wears a middle-class outfit consisting of a russet felt outfit and a pair of thick cowhide shoes. She wields an iron shortsword, and carries the key to her house as well as a medium amount of gold. Oghash knows a leveled set of rogue spells.

Her house is in eastern Cheydinhal, between Bazur gro-Gharz's house and the abandoned house. In the entryway are three food barrels, two clutter barrels, and two clutter crates. The dining area on the ground floor holds a food cupboard and a clutter barrel as well as a clutter sack and three grain sacks. On the table sits four carrots, three heads of lettuce, and two tomatoes. A fine steel warhammer rests in the southwest corner. On the second floor landing are four clutter sacks and two clutter barrels. In her bedroom her double bed sits against the south wall, with a chest of drawers at the foot that contains clothing. The room also holds a clutter barrel, a clutter sack, a chest that contains armor and/or weapons, a desk that holds clutter, and a chest that contains gold and jewelry. A fine steel dagger sits on the head of her bed and a copy of Dwemer History and Culture can be found on a nearby table. The two chests in the bedroom and the nine sacks do not respawn; however, every other container in the house does.

The members of the Orum Gang other than Borba are all quite rude and unapproachable. Oghash is no exception. When you engage in conversation with her, she will simply say: "Yeah? You're who? And why do I care, exactly? Yeah. I don't need you. So go away, huh? I'm asking real nice, because my mom brought me up right." When asked about Cheydinhal she will reject you with the words: "What are you asking me for? Do I look like Vile's dog or something? Go on. Knit a doily or play a flute or something."


  • Oghash owns a second paint horse in Brindle Home. This seems to be a mistake on the part of the developers, who appear to have copied and pasted the Cheydinhal Stables cell without changing ownerships.


  • The Thug hands over all his gold in return for however many skooma Oghash is carrying. This should have been related to the number of skooma she carries.
  • When handing the profits to Dulfish, Oghash is supposed to keep 100 gold for herself. She doesn't, and hands over all the cash.