Oblivion:Тревайя

Материал из Tiarum
Перейти к: навигация, поиск
Переводить Этот материал нуждается в переводе или допереводе..
Вы можете помочь перевести его. Не забывайте предварительно добавлять строку {{Edit|--~~~~}} в материалы над которыми работаете, чтобы не создавать конфликта правок.
Пожалуйста, снимите шаблон этого сообщения, когда материал будет вычитан.
Тревайя
Город Анвил
Локация Chapel of Dibella
Раса Редгард Пол Женский
Уровень 4 Класс Priest
RefID 0000BC6A BaseID 0000A285

Услуги
Доступно Rarely

Шаблон:Service Time Changes

Торговля
Золото 200 Торговля Новичок (10)
Продажа nothing
Покупка Зелья
Заклинания Шаблон:Spells Sold
Дополнительная информация
Здоровье 57 Магия 97
Ответств. 50 Агрессия 5
Фракции Anvil Citizen; Nine Divines
Trevaia is killed at the start of the Knights of the Nine quests

Trevaia, a Редгард priest, sells spells and potions in the Great Chapel of Dibella in Анвил.

Trevaia wears a middle-class outfit consisting of a blue & green outfit and a pair of doeskin shoes. She carries the key to the chapel and a few pieces of gold. Trevaia doesn't wield any weapons, choosing instead to rely on a series of spells from the Conjuration and Восстановление schools of magic. These are the same spells you can also buy cheaply off her, as her Mercantile is a mere 10.

When you approach her, she will introduce herself: "Give yourself to love, pilgrim. I'm Trevaia, priestess of Dibella, and this is Anvil's Chapel of Dibella." When you ask her about Anvil, she will explain the duties of the chapel: "Dibella has shed her special blessings on Anvil. We greet travelers with hospitality, and the needy with an open hand."

Заметки

  • You cannot invest in her shop.
  • As soon as you install the plugin Knights of the Nine, Trevaia is killed. Once the plugin quests are all completed (through Umaril the Unfeathered), she is replaced by a new NPC, an Имперец woman named Selene Duronia who has the same spells for sale (and is somewhat easier to buy from). Like Trevaia, Selene does not sell potions as she has none that are marked as merchandise.
  • She is one of the few NPCs in the game to be marked for a Scripted Death but not to be flagged as essential. Thus it is possible for her to effectively "die twice".

Баги

  • She will only offer to do business as she heads downstairs following her prayer session at the altar. Furthermore she has to be standing still when activated, for example because she stopped to talk to someone else on the stairs. She can do business in the undercroft between 9am and 10am. The easiest way to ensure that you can barter with her is to arrive in the morning (8-9am) and then wait one hour. Do this until you see her begin to leave her post at the altar, and intercept her by walking into her. She will stop to give you a passing greeting, and as soon as she pauses, initiate a conversation.

Заклинания

Spell Name Level Cost Effects
Колдовство
Turn Undead Novice 11 Turn Undead up to level 3 for 30sec on Target
Repulse Undead Apprentice 29 Turn Undead up to level 7 for 30sec on Target
Восстановление
Minor Respite Novice 6 Restore Fatigue 15едн. on Self
Convalescence Apprentice 48 Restore Health 15едн. on Target
Cure Paralysis Apprentice 50 Cure Paralysis on Touch
Cure Poison Apprentice 60 Cure Poison on Self
Fortify Luck* Apprentice 42 Fortify Luck 5едн. for 90sec on Self
Fortify Personality** Apprentice 42 Fortify Personality 5едн. for 90sec on Self
Heal Major Wounds Apprentice 61 Restore Health 25едн. on Self
Restore Luck** Apprentice 29 Restore Luck 5едн. on Self
Restore Personality** Apprentice 29 Restore Personality 5едн. on Self
Consume Health Journeyman 74 Absorb Health 20едн. on Touch
Cure Disease Journeyman 140 Cure Disease on Self
Greater Convalescence Journeyman 138 Restore Health 20едн. for 2sec on Target
Greater Fortify Luck Journeyman 102 Fortify Luck 10едн. for 90sec on Self
Greater Fortify Personality** Journeyman 102 Fortify Personality 10едн. for 90sec on Self
Heal Greater Wounds Journeyman 92 Restore Health 20едн. for 2sec on Self
Superior Convalescence Expert 277 Restore Health 20едн. for 4sec on Target

Шаблон:Unique Spells Notes

Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.