Oblivion:Марк Гулитт

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Марк Гулитт
Город Анвил
Локация Anvil Mages Guild
Раса Бретон Пол Мужской
Уровень 17 Класс Mage
RefID 0002D06D BaseID 0002D01A

Доступно 8am-12pm, 3pm-9pm, 12am-1am every day
Обучает Учитель в навыке: Разрушение (Advanced)    Разрушение, Advanced
Прочее Перезарядка Перезарядка
Золото 10 Торговля Новичок (7)
Заклинания Шаблон:Spells Sold
Дополнительная информация
Здоровье 108 Магия 150
Ответств. 50 Агрессия 5
Фракции Anvil Citizen; Mages Guild Evoker
Marc Gulitte in the Анвил Guild Hall.

Marc Gulitte, a Бретон mage, is an Evoker of the Гильдия Магов who offers advanced Разрушение тренер and Recharging services at the Анвил Guild Hall.

Similarly to Guild head Carahil, he lives a relaxed existence, spending most of his free time reading the cheap text Brief History of the Empire, v 2. He does so every day, starting just after having woken up, from 8am until 9pm; taking a three hour break at midday to eat lunch. At 9pm he eats dinner for three hours, until midnight. At 1am he finally calls it a day and heads up to the living quarters for seven hours of sleep.

He wears a middle-class attire consisting of a burgundy linen shirt, burgundy linens and a pair of thick cowhide shoes. He also carries a small amount of gold and his book. He doesn't wield any weapons, relying instead on a series of medium-high level Восстановление spells, ranging from absorb skill, to fortify magicka, to absorb health. These are also the same spells that you can buy from him for a cheap price, since his Торговля is a mere 7. He will always offer his services when not eating or sleeping.

When met for the first time, he'll tell you something about himself: "Marc Gulitte, Mages Guild Evoker, Advanced Instructor in the Arts of Destruction." If asked about the city, he'll give you some background information on the Anvil chapter: "Carahil inherited the Anvil Mages Guild chapter from Hannibal Traven, the Archmage. She runs a clean hall, just like Traven did.". He is clearly pleased with Carahil as a guild leader and will tell you: "Carahil's a good leader. She's been a staunch supporter of the Council of Mages for as long as I've known her." If you haven't joined yet he'll encourage you to: "If you're applying to join the guild, you'll need to speak with one of the local guild heads. Carahil would be the one to talk to here."

As an advanced Destruction trainer, he can provide you with the reference needed to initiate the Destruction Master Training quest. Speak to him when your Destruction skill is 70 or higher and choose the training option, which will trigger the quest and the following dialogue: "If you want to learn more about training Destruction magic, you'll have to find Bralsa Andaren." Should you ask him again he will expand: "The only way you can learn more about Destruction magic now is to find Bralsa Andaren. She can train you better than anyone. Good luck finding her, though. The latest I heard was that she had wandered off into the wilderness, looking for a shrine to Kynareth."

The townsfolk of Anvil can be heard talking about how they hope the Guild will regulate the Destruction spells Marc is casting and how they can make you dangerously powerful: "March [sic] Gulitte is a dangerous one. He teaches mages about the Destruction school of magic." and "Marc Gulitte knows more about how to cast a fireball than anyone in Anvil. I try to stay on his good side." Other citizens will simply reflect on the dangers of Destruction: "Those Destruction spells are dangerous. I hope the Mages Guild keeps a tight lid on that." and "Destruction spells can cause a lot of damage. Knowing enough could make you a dangerous person."

Связанные квесты


He sells the following spells :

Spell Name Level Cost Effects
Absorb Skill: Alteration Journeyman 67 Absorb Alteration 15едн. for 10sec on Touch
Absorb Skill: Block* Journeyman 67 Absorb Block 15едн. for 10sec on Touch
Absorb Skill: Conjuration* Journeyman 67 Absorb Conjuration 15едн. for 10sec on Touch
Absorb Skill: Heavy Armor* Journeyman 67 Absorb Heavy Armor 15едн. for 10sec on Touch
Absorb Skill: Marksman* Journeyman 67 Absorb Marksman 15едн. for 10sec on Touch
Consume Health Journeyman 74 Absorb Health 20едн. on Touch
Fortify Magicka Journeyman 69 Fortify Magicka 30 едн. for 60sec on Self
Absorb Skill: Blade Expert 193 Absorb Blade 25едн. for 15sec on Touch
Absorb Skill: Blunt* Expert 193 Absorb Blunt 25едн. for 15sec on Touch
Absorb Skill: Destruction* Expert 193 Absorb Destruction 25едн. for 15sec on Touch
Absorb Skill: Sneak Expert 193 Absorb Sneak 25едн. for 15sec on Touch
Devour Health Expert 179 Absorb Health 40едн. on Touch
Greater Fortify Health Expert 158 Fortify Health 60едн. for 60sec on Self
Greater Fortify Magicka Expert 169 Fortify Magicka 60 едн. for 60sec on Self

Шаблон:Unique Spells Notes

Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.