Oblivion:Иза Раман

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Иза Раман
Город Брума
Локация Great Chapel of Talos
Раса Имперец Пол Женский
Уровень 4 Класс Priest
RefID 00036268 BaseID 00035EB7

Услуги
Доступно 10am-6pm every day
Торговля
Золото 200 Торговля Новичок (15)
Заклинания Шаблон:Spells Sold
Дополнительная информация
Здоровье 52 Магия 122
Respons. 50 Агрессия 5
Фракции Bruma Citizens; Nine Divines (Layman)
Isa Raman in the hall of the Great Chapel of Talos in Брума

Isa Raman is an Имперец priest of the Great Chapel of Talos in Брума. She sells Conjuration and Восстановление spells.

Isa wears an upper class black & burgundy outfit along with a pair of gold trimmed shoes. She also carries the key to the Chapel and a sizable amount of gold. She wakes up at 6am in the morning, after which she can be found available for services in either part of the chapel for the next two hours. She will spend the next twelve hours in the chapel hall. She will have her dinner at 6pm for two hours. After 8pm, she can be found in either part of the chapel. And finally, she will go to bed at 12am. During Defense of Bruma, after you told the Countess about Martin's plan, she will be praying from 8am to 10am, and will continue to do so daily until you've told the Countess you're ready for the battle.

When you meet her for the first time, she will introduce herself: "The Nine welcome you to Bruma. I'm Isa Raman, priestess of Талос." When you ask her about Bruma, she will reflect her opinion: "We're trying to bring the comfort of the Chapel to the Nords here, but Bruma's Nords stick to their heathen gods and uncivilized practices."

Заклинания

She sells the following spells:

Spell Name Level Cost Effects
Колдовство
Rebuke Undead Journeyman 70 Turn Undead up to level 15 for 30sec on Target
Dismiss Undead Expert 187 Turn Undead up to level 18 for 60sec on Target
Восстановление
Minor Respite Novice 6 Restore Fatigue 15едн. on Self
Convalescence Apprentice 48 Restore Health 15едн. on Target
Cure Paralysis Apprentice 50 Cure Paralysis on Touch
Cure Poison Apprentice 60 Cure Poison on Self
Fortify Agility* Apprentice 42 Fortify Agility 5едн. for 90sec on Self
Heal Major Wounds Apprentice 61 Restore Health 25едн. on Self
Restore Agility* Apprentice 29 Restore Agility 5едн. on Self
Cure Disease Journeyman 140 Cure Disease on Self
Greater Convalescence Journeyman 138 Restore Health 20едн. for 2sec on Target
Greater Fortify Agility* Journeyman 102 Fortify Agility 10едн. for 90sec on Self
Heal Superior Wounds Expert 246 Restore Health 25едн. for 4sec on Self
Superior Convalescence Expert 277 Restore Health 20едн. for 4sec on Target
Heal Legendary Wounds Master 466 Restore Health 30едн. for 6sec on Self

Шаблон:Unique Spells Notes

Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.