Материал из Tiarum
Перейти к: навигация, поиск

Аргониане (иногда встречается название "Саксхлил", что на их собственном языке означает коренной народ ) — рептилеподобные обитатели Чернотопья. Аргониане отлично приспособились к жизни на болотах. Они обладают естественным иммунитетом к болезням и ядам, а также могут дышать под водой. Их кожа покрыта чешуёй, и они могут плавать быстрее, чем представитель любой другой расы. "В их жилах течёт волшебная кровь, королями болот они себя называют, их кожа чешуёй покрыта, видом своим пугают немного. Но при этом добры, мудры, бесстрашны. Аргонианский мудрый народ".

Также известно, что аргониане поставляют отличных убийц для Тёмного Братства. Принадлежность аргониан Ситису определяется при рождении, и с самого детства они обучаются тёмному искусству.

Аргониане, наряду с хаджитами, являлись самым распространённым видом рабов в Морровинде до отмены рабства.

A list of all the Argonians in Cyrodiil can be found here.






  • Argonian Disease Resistance ability (FormID 00047ACE): Resist Disease 75% on Self, constant
  • Argonian Poison Immunity ability (FormID 00047ACD): Resist Poison 100% on Self, constant
  • Argonian Water Breathing ability (FormID 00047AD6): Water Breathing on Self, constant

Внутриигровое описание

This reptilian race, well-suited for the treacherous swamps of their homeland, has developed natural immunities to diseases and poisons. They can breathe water and are good at picking locks.


Argonians make very good thieves and assassins, with the right stat boosts. Since they have a +10 boost to Security and Athletics, they can make agile rogue-like characters. They are a great choice if you want to be stealthy, as the male's +10 bonus to agility and speed are useful to stealth oriented characters. Resist disease and immunity to poison are always useful, and being able to breathe underwater can allow for a quick escape from the guards or monsters. A +5 boost to Illusion, Alchemy, and Mysticism gives them considerable magical potential. Females in particular appear to be suited for a Mage-type class. Argonians are also extremly well suited for Witchhunters, with skills and attributes that suit the class almost perfectly and their disease resistance, which make them a safe race for fighting vampires, a typical target of a witchhunter.

Argonian names follow a certain format, like the Orcs. Some do not have actual names, but just descriptive phrases, like Hauls-Ropes-Faster or City-Swimmer. However, they do have names that do not follow this format, such as Gin-Wulm or Weebam-Na for example.

Enemy Argonians are rare, limited to some Marauder Archers, clad in heavy armor and wielding bows & arrows. There is also a tribe of Argonians living in Veyond Cave.

Race-specific Dialogue

"What is it, pondscum?" (if disposition is between 20 and 30)
"Greetings, Argonian." (if disposition is 30+)
"Greetings, marsh-friend." (if disposition is 30+ and the target NPC is also an Argonian)
Friendly Greetings (if disposition is 70+)
"Blessed we are."
"Greetings, honored friend."
"How fare thee, friend?"
"Yes, honored guest?
"A visitor, yes?"
"Honored one."
Neutral Greetings (if disposition is between 30 and 70)
"Fresh game."
"The prey approaches."
Brusque Greetings (if disposition is below 30)
"This scent is foul.."
"Unwelcome it is."
"A hated one."
"You'll make a fine pair of boots, lizard!"

NPC Reactions

Reactions affect the base disposition of NPCs towards you depending on your relative races. Argonians have only one modifier.

Argonians +5
Расы в Oblivion
Игровые Альтмеры | Аргониане | Босмеры | Бретоны | Данмеры | Имперцы | Орки | Норды | Редгарды | Каджиты
Неигровые Ayleid | Dark Seducer | Golden Saint | Дремора | Vampire Race