Oblivion:Адриенн Берен

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Адриенн Берен
Город Скинград
Локация Skingrad Mages Guild
Раса Бретон Пол Женский
Уровень 15 Класс Mage
RefID 00029509 BaseID 0002950A

Услуги
Доступно 8am-12pm, 2pm-6pm, 8pm-12am every day
Торговля
Золото 10 Торговля Новичок (6)
Заклинания Шаблон:Spells Sold
Дополнительная информация
Здоровье 80 Магия 292
Respons. 50 Агрессия 5
Важный Always
Фракции Skingrad Citizen; Mages Guild
Adrienne Berene, head of the Скинград chapter

Adrienne Berene, a Бретон mage, is the head of the Скинград Гильдия Магов, even though another member in the Guildhall outranks her. She is the only Guild head in Cyrodiil who has the rank of Evoker, rather than that of Wizard. She sells a wide array of Разрушение spells.

She is very much a scholarly mage, spending most of her time during the day reading the tome that she has obtained from the Guild library: The Eastern Provinces. She does so at first in the library on the second floor, from 8am to midday, when she takes a two-hour break to eat lunch, and then from 2pm to 6pm. After eating dinner, at 8pm she resumes her studies, this time in her room, in the Living Quarters. She finally stops at midnight, when she calls it a day and sleeps for a good 8 hours. If, for any reason, she cannot carry out these actions she will wander around the Guild building. She offers her services as Spell merchant whenever she is not sleeping or eating.

She wears a blue velvet outfit and a pair of gold trimmed shoes, as well as carrying her book and a small amount of gold. She doesn't carry any weapons, relying instead on a particularly powerful set of Master and Expert level Destruction spells; which range from Drain Skill to Elemental Damage (on touch, target and area) to Disintegrate Weapon. These are also the same spells that you can buy from her for a cheap price, since her Торговля is only 6.

When you meet her for the first time, her dialogue depends on whether you are a member of the Mages Guild or not. If you aren't she will say, "Hmm, what? I'm rather busy right now. Oh is this about joining the Mages Guild? I suppose I could spare the time, if necessary." If you are a member however, she will say. "I trust you have good reason for interrupting me?" Not surprisingly, she gets annoyed when you ask her about Skingrad: "What? You want a tour? Can't you see I have a lot on my mind? Go bother a beggar or a guard... they stand around and chatter all day." She does, however, offer some information about the guild in general: "There's at least one person in every guild hall who offers spells; check at every hall to make sure you don't miss any." She is very fond of the Arcane University: "It's been the home of the Mages Guild for the longest time. You should see the library they have there! It's the only place worth visiting in the Imperial City, if you ask me. I only make the trip if I can't find a specific book here." If you are not yet a member of the Mages Guild and you ask her if you can join, she will tell you "You're interested in joining? Great things will be expected of you. Are you sure you're ready for it?" If you say no, she will remark: "Well then, if you rethink your decision, I'll be around." If instead you choose to join she will accept you: "Then you are now an Associate of the Mages Guild. You must receive a recommendation from every local guild hall in Cyrodiil before you may advance through the ranks of the guild. In the meantime as a member of the guild, you now have full access to the guild halls around Cyrodiil. Only the Arcane University is closed to you." But apart from that, you won't get any word out of her. She is so involved in her own studies, in fact, that she seems to have trouble keeping track of her chapter members. To make matters worse, it was one of her outbursts that forced one of her chapter members, Erthor, to study the art of magic elsewhere.

When you wish to obtain her recommendation she will admit: "I'm afraid I haven't given it much thought. I'm rather busy, you understand. My research occupies nearly all of my time. Now that I come to think about it. I do have a small problem concerning Erthor. He's one of the guild mages here. Think you can do something about it?" If you say you're not ready she will be disappointed: "Very well. Come see me when you're ready, and we'll get started." In that case, If you mention the recommendation later on she will realize: "Oh yes. You still need that, don't you. Well, are you ready to take care of that matter for me now?" After agreeing to the task she will be pleased: "Excellent, I just don't have the time to search for him again, but I do need to consult him about some notes he borrowed. You might want to ask around, and see if anyone can be of some help. Let me know when he's back, and you'll have your recommendation." When asked about Erthor she will admit: "He's... well, an interesting fellow. Sulinus Vassinus can tell you more about him, if you wish to know. Sulinus should be around here somewhere. Talk to him if you'd like to know more about Erthor." If you bring up the recommendation again she will ask: "Any luck finding Erthor yet? I'll need to speak with him before I can feel you recommendation has been earned." After you have found out where Erthor is, you'll refresh her memory when you tell her: "Oh, I do remember telling him to go there... hmm. Well, we'll just have to do something about that, won't we? By we I mean you of course. I have something that may help - it's a basic fireball spell, in case you need to defend yourself. I'll be here when you get back. Good luck!" She will then teach you the weak fireball spell. If you pursue her about Erthor she will exclaim: "You said he was at Bleak Flats Cave. Haven't you looked there for him?" Once you have located Erthor and escorted him back to the guild she will grant you her recommendation: "I've spoken with Erthor who seems to be alright. Good work, I'll see to it that your recommendation is sent in, as soon as I have a free moment. As I've said, I am rather busy. I'll get to it eventually though, I assure you."

If you return to Adrienne after you have all recommendations she'll point out: "You have all the recommendations you need, I believe. Raminus Polus will want to speak with you. You can find him at the Arcane University."

Adrienne's un-worldliness is a regular topic between her fellow Guild members: "Have you spoken with Adrienne today?", "Yes, I did, in fact. I didn't think she was paying attention though." The townsfolk of Skingrad have different opinions about the head of the local Mages Guild chapter. When asked about rumors they will say: "I hear Adrienne Berene is quite a mage. Of course, it's not like she'd bother to stop to talk to you in the street." and "I think Adrienne Berene is the ranking mage at the Mages Guild in town. Typical snooty mage." Also, when you visit the guildhall to receive a recommendation, the other guild members will hint at her persona. Druja will tell you: "Oh no, that's Adrienne's job, not mine. If you ask about it, don't be surprised if she's annoyed. She doesn't like being interrupted." Vigge the Cautious will agree: "Adrienne is in charge. You'll need to speak to her about it, if you can tear her away from her latest book." And Sulinus Vassinus will also add a comment: "Have you met Adrienne Berene, our Skingrad Mages Guild head? Not the most pleasant person, I'll admit. Don't mind her."

Quests Given

Баги

  • There is a small inconsistency between dialogue and subtitle when Adrienne greets you at the start of the recommendation quest. The dialogue says "I trust you have a good reason for interrupting me?" while the subtitles say "I trust you have good reason for interrupting me?"

Заклинания

She sells the following spells:

Spell Name Level Cost Effects
Разрушение
Arctic Blow* Expert 201 Frost Damage 80едн. on Touch
Disintegrate Armor* Expert 337 Disintegrate Armor 100едн. on Target
Drain Skill: Blade Expert 203 Drain Skill: Blade 20едн. for 45sec on Target
Drain Skill: Conjuration* Expert 203 Drain Skill: Conjuration 20едн. for 45sec on Target
Drain Skill: Restoration* Expert 203 Drain Skill: Restoration 20едн. for 45sec on Target
Fire Storm* Expert 378 Fire Damage 50едн. in 15ft on Target
Heat Blast Expert 258 Fire Damage 70едн. on Target
Ice Bolt Expert 255 Frost Damage 70едн. on Target
Ice Storm Expert 373 Frost Damage 50едн. in 15ft on Target
Lightning Ball Expert 243 Shock Damage 20едн. in 15ft for 2sec on Target
Lightning Blast Expert 269 Shock Damage 70едн. on Target
Lightning Surge* Expert 212 Shock Damage 80едн. on Touch
Scorching Blow* Expert 204 Fire Damage 80едн. on Touch
Superior Magicka Drain* Expert 196 Drain Magicka 100едн. for 30sec on Touch
Superior Wound Expert 201 Drain Health 50едн. for 10sec on Target
Withering Bolt* Expert 202 Damage Health 40едн. on Target
Blizzard* Master 836 Frost Damage 75едн. in 20ft on Target
Flame Tempest Master 635 Fire Damage 75едн. in 15ft on Target
Lightning Storm* Master 409 Shock Damage 30едн. in 15ft for 2sec on Target

Шаблон:Unique Spells Notes

Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.